Breaking the Rules: Gamification of Learning and Educational Materials

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manuel area‘s insight:

C. González and M. Area. Abstract.The printed textbooks and the traditional instruction are in crisis.Some countries already have announcedthe establishment of educational poli-tics destined to substitute the textbooks bydigital educational materials. But,what characteristics should have these new alternative teaching materials to thetraditional textbooks?. In this paper weexplore the design features to gamifyeducational materials. So, we explorethe mechanics of video games, wonder-ing why games produce "engagement" in his players. Finally, we present a setof properties that can be taken into account as design guidelines for educationalgamified materials. This set of properties secure the engagement of educational

materials

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